AI Insights · Timothy · October 2021
Top 5 Racing Games Performance in South Africa Q3 2021
In Q3 2021, the top 5 racing games in South Africa showed varying trends in weekly downloads, revenue, and active users on a unified platform.
In the third quarter of 2021, the top 5 racing games in South Africa displayed diverse performance metrics in terms of weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, offers a detailed view of the trends for each game.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw a fluctuating pattern in weekly revenue, peaking at around $7.7K at the end of June and dropping to approximately $4.5K by mid-September. Weekly downloads experienced a notable rise from 1.8K in mid-July to 4.3K by the end of August. Active users increased steadily, reaching a high of 24.3K at the end of August before stabilizing around 20.6K at the end of September.
Need for Speed No Limits by Electronic Arts maintained a fairly consistent weekly revenue, starting at $3K and ending at $4.1K. Downloads showed a declining trend, starting from nearly 20K in late June to about 12K by the end of September. Active users also followed a downward trajectory, starting from 83.6K in late June and dropping to 64.7K by the end of September.
Real Racing 3, another title from Electronic Arts, had a varied revenue performance, peaking at $3.2K in early September before falling to $700 by the end of the month. Weekly downloads hovered around 10K to 14K, with a slight dip in August. Active users saw minor fluctuations but generally remained stable around 40K to 48K throughout the quarter.
Asphalt Legends Unite from Gameloft had modest weekly revenue, ranging from $400 to $1.4K, with a peak in early August. Downloads remained relatively steady, fluctuating between 1.4K and 2.8K. Active users also showed stability, maintaining around 10K to 12K throughout the quarter.
Nitro Nation: Drag Racing by CM Games OU had the lowest weekly revenue among the top five, ranging from $300 to $900. Downloads saw a slight downward trend, starting from 2.3K in late June to about 1.1K by the end of September. Active users followed a similar pattern, decreasing from 23.3K in late June to 17.9K by the end of September.
For more detailed insights and further data, visit Sensor Tower.